Word Tile Scapes

Dive into a pile of letter tiles and uncover endless word possibilities. Drag, spell, and score as you build words from a constantly evolving stack of letters.

This game builds on the familiar foundations of Scrabble style word creation, adding simple search and build mechanics that create a satisfying and approachable puzzle experience. The focus is on spotting opportunities, forming words, and making the most of the letters available to you.

The gameplay naturally lends itself to a calm, thoughtful pace so we embraced a minimal and meditative visual style. The UI was stripped back to the essentials, allowing players to focus entirely on the letter pile and the possibilities it presents. Combined with clean vector style backgrounds that subtly change over levels, the experience feels fresh and engaging without distracting from the core challenge of word building.

Contributions

  • Art Direction

  • UI & UX

  • Unity Implementation

  • Animation

  • Team Management


UI Simplicity

As the game embraces such a minimal visual style, the UI needed to do the same. The goal was to create an interface that felt clean, clear, and unobtrusive. Always present when needed, but never competing with the gameplay for attention.

Through a series of iterations, we refined the layout, hierarchy, and visual language to ensure players could quickly understand the game's mechanics and status at a glance. Every element was designed to be highly readable and intuitive, providing the information players needed while keeping the focus firmly on the letters and word building experience.


Screenshots


Natural Beauty

As players progress through the game, they're presented with a series of changing backgrounds designed to keep the experience feeling fresh without distracting from the gameplay. To support this, we developed a clean, vector-based illustration style that was both visually calming and easy to reproduce at scale.

Once the core visual parameters were established, we used Scenario’s node-based workflow system to generate a large library of consistent background artwork. This allowed us to create new environments quickly while maintaining a cohesive visual style across the entire game.

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